Project: Spingbok team 2007
We have been working on the Sasol Add for two months and have gained a lot of knowledge within Zbrush, Tracking, realistic texturing and lighting in Maya. I also wrote mel scripts to assist us in the making of the environment.
My first script was a texture assignment script that automatically assign a high resolution map of 4k to foreground objects and assign low res texture to object in the background. The same script was used to assign displacement map to foreground objects and bumps to background objects.
The second script i wrote was very helpful, especially with random placement of objects on a curve, example random rocks and structure placements. First you create a object library that you want to use to generate the random object placement, and then you draw a curve on a object to give the script points to place the objects.
It was a fantastic add to work on, and also to be working with the Countries best director Keith Rose.
My first script was a texture assignment script that automatically assign a high resolution map of 4k to foreground objects and assign low res texture to object in the background. The same script was used to assign displacement map to foreground objects and bumps to background objects.
The second script i wrote was very helpful, especially with random placement of objects on a curve, example random rocks and structure placements. First you create a object library that you want to use to generate the random object placement, and then you draw a curve on a object to give the script points to place the objects.
It was a fantastic add to work on, and also to be working with the Countries best director Keith Rose.
No comments:
Post a Comment